That's not to say they're any less ferocious, however even an orc wizard, Skyrim's Urag gro-Shub, claims he'll tear you apart with atronachs if you disturb the peace of his library in the College of Winterhold. Some of Bethesda's most memorable orcs appear not in the field of battle, but rather among the trappings of civilization where other games have prepared us to least expect them. (Skyrim's Falmer, intriguingly enough, have a backstory similar to that of Tolkienian orcs.) These days, they're more chummy with humans than they are with their fellow elves, and in a strange twist for RPGs, their armor actually ranks above that of dwarves in the blacksmithing perks. Tamriel's orcs, in fact, are but another variation of elves, achieving their distinct tusked look after Boethiah munched on an orcish hero and spat out their Daedric benefactor Malacath. Back in 1994's Arena, orcs were originally little more than the mob-minded slaughter fodder, but over the years Bethesda has imbued them with a body of lore equal to any of Tamiel's other races. Yeah, it worked for Dragonlance back in the 80s, but that was thirty years ago. That theyre all searching for their place in society, or their parents dont accept them, or blah blah blah. If there's a theme to the story of the orcs in Tamriel, it's that even the most barbarous races can contribute to civilization. FONT"Half-elves and half-orcs are described often as anomalies or one-offs.
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