Red Sludge Frost Bat Lava Bat Shadow Brute Lava Bat Lava Crab Metal Head Red Sludge Shadow Brute Shadow Shaman Squid KidĪrmored Bug Big Slime Carbon Ghost Iridium Bat Iridium Crab Lava Bat Mummy Pepper Rex Purple Slime Serpentĭwarvish Sentry False Magma Cap Hot Head Lava Lurk Magma Sprite Magma Sparker Magma Duggy Tiger Slime The Putrid Ghost, Skeleton Mage, and Shadow Sniper also feature unique debuffs.ĭust Sprite Frost Bat Frost Jelly Ghost Skeleton Monsters in the Mines and the Skull Cavern become more dangerous during the Danger in the Deep and Skull Cavern Invasion quests, or while the Shrine of Challenge is toggled to its 'on' position.ĭangerous monsters have unique sprites and stats when compared to their normal counterparts. (At higher levels, more difficult monsters will spawn, and the Wilderness Golem becomes more difficult to kill). Monsters on The Farm will scale with the player's Combat level. Offering a Strange Bun to the Dark Shrine of Night Terrors in the Witch's Hut will toggle monsters on/off. Monsters are toggled 'on' by default at the start of the game in the Wilderness Map, or by selecting Advanced Option "Spawn monsters on the farm" at new game creation. Monsters can be found at night on The Farm depending on farm type.
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